I’m a concept artist and illustrator since 2004. I'm experienced in character and creature design, 2d post-production and marketing art for video games.
Now and then I'm drawing illustrations for pen&paper games like The Dark Eye (Ulisses Spiele) or character portraits as private commissions. Besides I'm working on a personal worldbuilding project named Ardanea.
In addition I'm responsible for gui styling and implementation in Unity3D, working closely with the game design and coding department.
My favorite tools of the trade are Adobe Photoshop and a Wacom tablet. Most of my illustrations have a semi-realistic look, but I can also work in comical or simplified cel-shading styles (and vector illustrations) or give my drawings a more traditional touch.
Sometimes I'm experimenting with additional software to sculpt a base in 3d, or participate in animation projects like "Zoomquilts" (Example), but 2d art is my trade.
Check my gallery and decide for yourself if I work in a style and technique you like. If you don't want to miss updates in my gallery, you can follow me on Artstation, where I also publish selected artworks once in a while:
When I don't feel like drawing, I'm experimenting with game development tools and programming languages. You can find and play my creations here: